﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;

public class CreateFolderEditor : MonoBehaviour
{
    [MenuItem("Assets/创建系统文件夹/StreamingAssets", priority = 0)]
    static void CreateFolder()
    {
        Directory.CreateDirectory(Application.dataPath + "/StreamingAssets");
        AssetDatabase.Refresh();
    }
}
